The TTRPG audience is largely split between two disconnected extremes: dedicated D&D enthusiasts, and dedicated indie game enthusiasts, with little in-between, and a lot more points of entry for the former group. How can we encourage casual engagement with indie RPGs?
Mainstream-Indie divide
What does this include?
Entry Points
How can we make learning new systems more accessible and less stressful?
How can we make it easier to explore and discover new games?
How can we make the wide world of tabletop play visible to the lay person, and how can we make that visibility appealing and approachable?
Shedding Light
How do we close the gap between the two hardcore ends of the hobby and facilitate migration from one end to the other?
How do we bypass the cultural of presence of D&D when introducing new players to the medium?
Can we produce auxiliary content like critique, essays, and reviews aimed at newcomers and non-fans to teach them about games they haven’t heard of?
Audience Isolation
Once a person has been exposed to a game they want to play, how can we funnel them towards the game and people to play it with?
Can we participate in hobby spaces in ways that encourage exploration, participation, and enthusiasm for building tables around new games?
How do we fold new players into the larger RPG hobby, introducing them to welcoming communities that keep playing new games easy & fun?
The Creator Space
What can RPG developers do to make their games more obviously accessible to new players? Quickstart guides, audiobooks, etc.,
What infrastructure can we build & contribute to to give indie developers the tools to advertise to a casual audience? How can we help each other show our work to the world?
What is being worked on?
Here are a few ways the TTRPG community is already approaching the problems outlined here. Not all of these projects are affiliated with Chimera Hearts.