TTRPG communities tend towards cliques gathered around a particular game or platform, and real-world communities are often isolated from online ones. How do we make a more interconnected and open community that’s easy to join?
Insular Communities
What does this include?
Encouraging Exploration
How do we encourage exploration beyond a clique?
How can we interlink existing cliques?
Are interconnected, small and focused communities better, or are communities with broad strokes preferable?
Creating Communities
How do we create a community that is welcoming while maintaining safety?
How do we disincentivise the proclivity towards these cliques?
Finding communities for specific games at all can be a struggle. How can we make establishing these communities easier and encourage cooperation outside of one from the offset?
The Online/Physical Gap
How do we link the online spaces to the physical ones?
How can we make it easier to find or set up a local play space or tabletop community?
The Creator Space
Would more frequent collaboration within the designer community help the issue?
How can we make other games accessible to a similar level as D&D?
Keeping Track of People and Places
Keeping track of lots of people over lots of different platforms is hard. How can we make that load easier?
What is being worked on?
Here are a few ways the TTRPG community is already approaching the problems outlined here. Not all of these projects are affiliated with Chimera Hearts.
Paper Cult Club is an old-school forum launched a couple of months before Chimera Hearts. There's tonnes of excellent discussion to be found there and it's a fantastic hub.