TTRPG communities tend towards cliques gathered around a particular game or platform, and real-world communities are often isolated from online ones. How do we make a more interconnected and open community that’s easy to join?
Insular Communities
What does this include?
Encouraging Exploration
How do we encourage exploration beyond a clique?
How can we interlink existing cliques?
Are interconnected, small and focused communities better, or are communities with broad strokes preferable?
Creating Communities
How do we create a community that is welcoming while maintaining safety?
How do we disincentivise the proclivity towards these cliques?
Finding communities for specific games at all can be a struggle. How can we make establishing these communities easier and encourage cooperation outside of one from the offset?
The Online/Physical Gap
How do we link the online spaces to the physical ones?
How can we make it easier to find or set up a local play space or tabletop community?
The Creator Space
Would more frequent collaboration within the designer community help the issue?
How can we make other games accessible to a similar level as D&D?
Keeping Track of People and Places
Keeping track of lots of people over lots of different platforms is hard. How can we make that load easier?