TTRPG communities tend towards cliques gathered around a particular game or platform, and real-world communities are often isolated from online ones. How do we make a more interconnected and open community that’s easy to join?

Insular Communities

What does this include?

Encouraging Exploration

  • How do we encourage exploration beyond a clique?

  • How can we interlink existing cliques?

  • Are interconnected, small and focused communities better, or are communities with broad strokes preferable?

Creating Communities

  • How do we create a community that is welcoming while maintaining safety?

  • How do we disincentivise the proclivity towards these cliques?

  • Finding communities for specific games at all can be a struggle. How can we make establishing these communities easier and encourage cooperation outside of one from the offset?

The Online/Physical Gap

  • How do we link the online spaces to the physical ones?

  • How can we make it easier to find or set up a local play space or tabletop community?

The Creator Space

  • Would more frequent collaboration within the designer community help the issue?

  • How can we make other games accessible to a similar level as D&D?

Keeping Track of People and Places

  • Keeping track of lots of people over lots of different platforms is hard. How can we make that load easier?

What is being worked on?

Here are a few ways the TTRPG community is already approaching the problems outlined here. Not all of these projects are affiliated with Chimera Hearts.

  • Paper Cult Club is an old-school forum launched a couple of months before Chimera Hearts. There's tonnes of excellent discussion to be found there and it's a fantastic hub.