It takes more effort to find and learn a new game than many are willing to invest. How do we make it easier to get into indie games, or learn them?
Cognitive Frontload
What does this include?
Reducing Friction
What can we do to make learning new games easier, and more accessible?
There are many different types of learner, how can we teach new games to those who don't learn well through reading?
How can we make it easier to find new games? There's several, disparate ways to find them—is there a way we can centralize the search?
PDFs and books may be inaccessible for some, are there other mediums we could distribute games through? Do we need to?
Dispelling Anxieties
How can we show that many indie games are easier to learn than newcomers might expect?
How can we show that many indie games are cheaper than newcomers might expect?
How might we make games with larger page counts seem less daunting?
Is there a way we could make learning new games seem fun?
Finding the Right Fit
How can we direct newcomers towards games they're more likely to enjoy? Can we help them find out what they enjoy in the first place?
Is there a way we could make it easier to determine whether a game is right for a particular player?
Community Support
How can we create a community that's more welcoming to newcomers?
Are there resources we as a community could create to help newcomers?
Would collaborating with developers to create resources that plug gaps be viable?
How can we kindly communicate the needs and potential solutions found here to game designers?
Friendlier Design
What can designers do to make their games more accessible from the get-go?
How can we teach designers more accessible approaches to writing and layout?
Are there resources we could make/share with designers to help them make more accessible games?
What is being worked on?
Here are a few ways the TTRPG community is already approaching the problems outlined here. Not all of these projects are affiliated with Chimera Hearts.